Computers identify what makes abstract art move us
It turns out that they can. A team led by Nicu Sebe at the University of Trento in Italy used machine vision to analyse 500 abstract paintings at the Museum of Modern and Contemporary Art of Trento and Rovereto. The system measured how colour is distributed across each work, as well as the occurrence of different shapes or outlines. Using data on how 100 people responded to the paintings, the system then worked out what emotional impact these elements had. For example, black, spiky features tended to correspond to the bleaker end of the emotional spectrum, whereas bright, smooth features were more feel-good.
To test the system, the team gave it other artworks to scan and asked it to predict the typical viewer's emotional response on a sliding scale, from extremely negative to extremely positive. Nearly 80 per cent of the time the system came up with a score that matched the average response of 100 volunteer viewers. The study was presented to the ACM Multimedia conference in Nara, Japan, at the end of October.
James Wang of Penn State University in University Park, Pennsylvania, says that the work opens the door to using emotional data in the creation of more advanced machine art. At the conference, he presented a similar system which predicts the emotions that certain images are likely to arouse.
Wang trained his system using a set of photos that had already been tested on viewers to determine the typical emotional response - for example, disgust, excitement, anger or joy. The system analysed the photos for shapes and complexity, and so learned how such features might be associated with those emotions.
Simon Colton of Imperial College London, who studies the intersection of creativity and computation, says such projects could help the AI artist that he has developed, called The Painting Fool, add an emotional dimension to its work.
Given the ability to recognise what aspects of an image elicit emotion, The Painting Fool could choose a basic theme for a piece, scan the web to find strongly emotional images, then use the results to inspire a swathe of pieces, he says. The system could even analyse its own creations to choose the most poignant piece.
Colton says that computer-generated art "can do things that no one can do", like sampling every tweet on Twitter for inspiration. Artificial creativity means that anyone can own original, unique art, he says.
Wang has potential applications in mind, too. The work could help us search for images using emotional keywords, and blogs might be supercharged with pictures designed to arouse particular feelings, for example.
The work could also protect children using the internet. "You might not want children to look at pictures that contain a lot of anger, fear, disgust or violence," he says.
By Hal Hodson